So in your example, you would lose Jelbegi as well as any other villages that aren't owned by your two castles. So don't expect to maintain the same town and castle income.Īs the other poster mentioned, villages follow the allegiance of the associated castle or town. The only catch is that castle and town income depends on surrounding villages and trade caravans, which probably will all end up getting looted by Harlaus and his boys. Owning an Enterprise - Mount & Blade Warband pt.1Got dragged into a battle, as usual, but shows you how to start an enterprise.Ill follow up after some time.
Towns and castles can dissuade attacks with a big enough garrison and you can get an easy win if you personally defend them. It's safe to say most of your villages will constantly be looted or in the process of being looted until you really do damage to Swadia. Tavern to recruit mercenaries and sell prisoners.If you rebel against Harlaus, you're looking at constant attacks and raids from your former mates until one faction is basically destroyed. In a town you will be able to: visit the Castle visit the Tavern visit the Guild master visit the Marketplace visit the Arena visit the Merchants rest overnight visit your local enterprise There are 36 Towns in the ACOK world. No number of villages substitute for a town. Towns are the centre of commerce and trade within the world of ACOK and as such their role is pivotal in progressing a characters quest. Are villages an acceptable substitute to towns?